CyberSecBulletin

Nintendo vulnerabilities

We track 7 vulnerabilities in Nintendo products across 16 products. 7 are rated high or critical, and none are known to be exploited. The most recent was published on September 10, 2026.

7vulnerabilities
2critical
5high
0exploited
8.2average CVSS score

Latest Nintendo vulnerabilities

  • 7.0 High severity

    Nintendo Switch: Stack-based Buffer Overflow

    CVE-2026-82079Nintendo

    A stack-based buffer overflow vulnerability in the Nintendo Switch local wireless networking functionality may allow an attacker within wireless range to execute arbitrary code using return-oriented programming (ROP) through crafted network traffic. This issue

  • 7.4 High severity

    wii_u: Improper Privilege Management

    CVE-2024-34454Nintendo

    Nintendo Wii U OS 5.5.5 allows man-in-the-middle attackers to forge SSL certificates as though they came from a Root CA, because there is a secondary verification mechanism that only checks whether a CA is known and ignores the CA details and signature (and be

  • 9.8 Critical severity

    Mario Kart Wii: Buffer Copy without Checking Size of Input

    CVE-2023-35856NintendoEPSS 1.15%

    A buffer overflow in Nintendo Mario Kart Wii RMCP01, RMCE01, RMCJ01, and RMCK01 can be exploited by a game client to execute arbitrary code on a client's machine via a crafted packet.

  • 9.8 Critical severity

    Animal Crossing: Buffer Copy without Checking Size of Input

    CVE-2022-47949NintendoEPSS 23.1%

    The Nintendo NetworkBuffer class, as used in Animal Crossing: New Horizons before 2.0.6 and other products, allows remote attackers to execute arbitrary code via a large UDP packet that causes a buffer overflow, aka ENLBufferPwn. The victim must join a game se

  • 8.8 High severity

    Game Boy Color: Uncontrolled Recursion

    CVE-2022-3216Nintendo

    A vulnerability has been found in Nintendo Game Boy Color and classified as problematic. This vulnerability affects unknown code of the component Mobile Adapter GB. The manipulation leads to memory corruption. The attack can be initiated remotely. The exploit

  • 7.2 High severity

    Nintendo Wi-Fi Network Adaptor WAP-001: Improper Neutralization of Special Elements used in an OS Command

    CVE-2022-36381NintendoEPSS 1.54%

    OS command injection vulnerability in Nintendo Wi-Fi Network Adaptor WAP-001 All versions allows an attacker with an administrative privilege to execute arbitrary OS commands via unspecified vectors.

  • 7.2 High severity

    Nintendo Wi-Fi Network Adaptor WAP-001: Buffer Copy without Checking Size of Input

    CVE-2022-36293NintendoEPSS 1.25%

    Buffer overflow vulnerability in Nintendo Wi-Fi Network Adaptor WAP-001 All versions allows an attacker with an administrative privilege to execute arbitrary code via unspecified vectors.